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Visitor No.


  :: Baldur's Gate - Magical Items ::

This is a collection of various magical items that can be added to Baldur's Gate and most of these items should work in Tales Of The Sword Coast as well. Those items specifically for Tales Of The Sword Coast are displayed with **TOTSC**.
Thanks to all those people who have submitted items to this list.

For information on how to install these files as well as the other's on this web site, check out the Installation page for further details.

:: Amulets ::

Ankh of Acceptance - [Lord Delekhan]
This amulet can only be used by True Neutral characters and provides +1 AC bonus, +1 Wisdom and has the ability to Paralyze targets.

Ankh of Accuracy - [Lord Delekhan]
This amulet can only be used by Neutral Evil characters and provides +1 AC bonus, +5 THAC0 and has the ability to Blind targets.

Ankh of Allurement - [Lord Delekhan]
This amulet can only be used by Chaotic Neutral characters and provides +1 AC bonus, +1 Charisma and has the ability to Charm targets.

Ankh of Carnage - [Lord Delekhan]
This amulet can only be used by Chaotic Evil characters and provides +1 AC bonus, increased attacks and has the ability to poison targets.

Ankh of Confidence - [Lord Delekhan]
This amulet can only be used by Lawful Neutral characters and provides +1 AC bonus, +1 Intelligence and has the ability to Panic targets.

Ankh of Endurance - [Lord Delekhan]
This amulet can only be used by Chaotic Good characters and provides +1 AC bonus, +1 Constitution and has the ability to put targets to Sleep.

Ankh of Power - [Lord Delekhan]
This amulet can only be used by Lawful Good characters and provides +1 AC bonus, +1 Strength and protection from mental attacks.

Ankh of Resilience - [Lord Delekhan]
This amulet can only be used by Lawful Evil characters and provides +1 AC bonus, +1 Saving Throws and has the ability to Confuse targets.

Ankh of Speed - [Lord Delekhan]
This amulet can only be used by Neutral Good characters and provides +1 AC bonus, +1 Dexterity and has the ability to Slow targets.

Amulet of Blinding - [GMAN]
Cursed! Looks to be Amulet of Metaspell Influence, actually cursed to blind user.

Amulet of Non-Detection - [Trix]
The wearer is unable to be detected when worn.

Amulet of the Shapeshifter - [Suryiel]
This amulet allows the wearer to transform into any type of wolf.

Amulet of Strangulation - [GMAN]
Cursed! Looks to be Amulet of Metaspell Influence, actually cursed to strangle user.

Amulet of Wyvern Summoning - [GMAN]
Allows user to summon Greater Wyvern.

Amulet of Werewolf Summoning - [Simclass] **TOTSC**
This is an amulet that summons the mighty Greater Werewolf and it stays with you all the time either until you sleep or when you cross a Planar Boundary. This can be cast unlimited times.

Heart of the Wood - [Lord Delekhan]
Only usable by characters of Neutral alignment this amulet provides Protection from Acid.

Segoy Signet Amulet - [Lord Delekhan]
Only usable by characters of Evil alignment this amulet provides Protection from Fire.

Sun Charm - [Lord Delekhan]
Only usable by characters of Good alignment this amulet provides Protection from Magic.

:: Bags ::

Bag of Holding - [Graf Hohfels]
This item will open a store that will buy and sell anything for the same price. Also allows for infinite items.

Modified Bag of Holding - [Potencius]
This is a modified version of the Bag of Holding that does not require a modification of the character's script.

Random Bag of Holding - [Peter]
This Bag of Holding will create random items.

:: Belts & Girdles ::

Belt of the Clouds - [Trix]
Gives the wearer the Strength, hair and skin colour of a Cloud Giant.

Belt of Fire and Smoke - [Trix]
Gives the wearer the Strength, hair and skin colour of a Fire Giant. Also provides 50% Fire resistance.

Belt of Snow and Ice - [Trix]
Gives the wearer the Strength, hair and skin colour of a Frost Giant. Also provides 50% Cold resistance.

Belt of the Titans - [Trix]
Gives the wearer the Strength of a Titan, plus golden hair.

Earthen Belt - [Trix]
Gives the wearer the Strength, hair and skin colour of a Hill Giant.

Girdle of Defense - [DarkAngel]
This belt gives a +3 AC bonus vs. crushing, piercing, slashing and missile weapons.

Holy Belt of Speed - [Lord Delekhan]
This belt increases Saving Throws vs. piercing weapons by +3 and also Hastes the character. This is only usable by Paladins.

Mountain Belt - [Trix]
Gives the wearer the Strength, hair and skin colour of a Stone Giant.

Storm Belt - [Trix]
Gives the wearer the Strength, hair and skin colour of a Storm Giant. Also provides 100% Electrical resistance.

:: Boots ::

Boots of Acid - [Simclass]
These set of boots let you cast a ball of acid at opponents unlimited times and speed up your walking.

Boots of Ensured Quickness - [Lord Delekhan]
These boots grant the wearer both haste and free action.

Boots of the Forest - [Lord Delekhan]
These boots are only usable by Druids and Rangers and provide increased speed, Stealth and Free Action.

Boots of Haste - [Drew]
Boots that act as if the wearer were Hasted.

Boots of Health - [DarkAngel]
Gives the wearer +1 AC, +10 Hit Points and allows the casting of Cure Critical Wounds.

Boots of Myth - [DarkAngel]
Gives the wearer bonuses to THAC0, Saving Throws, Dexterity, resistances and Hit Points.

Boots of Valor ('Thunderfoot') - [Lord Delekhan]
Only usable by Fighters these boots provide +5 vs. blunt weapons.

Orc Poo Boots - [Peter]
Cursed boots that will slow the wearer.

Ranger Boots - [Trix]
Increases the wearer's speed by 4 and provides a 20% bonus to Stealth. Only usable by Rangers.

:: Figurines ::

Amber Stide Rumpherl ('The Healer') - [Lord Delekhan]
A small and slightly unassuming looking figurine depicting a rather fragile looking figure, this statuette has been enchanted with the power to grant healing upon touch.

Figurine of Wondrous Power - [Waylander]
When using this figurine you can summon forth a Wolfhound to aid you.

:: Item Packs ::

Cleric Items - [Bad Seed]
3 Clerical items.

Conan's Gear - [InLeagueWith Evil]
Contains two items, a sword called Crom's Sword and the Shield of Conan.

DarkAngel's Item Pack - [DarkAngel]
3 new items.

Darksword's Item Pack - [Darksword]
12 new items.

Drow Items - [Unknown]
27 Drow items.

Elric Item Pack - [Thundarr]
4 new items.

GMAN Item Pack 2 - [GMAN]
12 new items.

GMAN Item Pack 3 - [GMAN]
6 new items.

Gumbi's Item Pack - [Gumbi]
5 new items.

Keryth's Item Pack - [Keryth]
5 new items.

Taine's Item Pack - [Taine]
4 new items.

TSotSC Mini Pack - [Josh] **TOTSC**
Adds 17 new items, modifies 9 existing items and several encounters.

Thieves Pack - [Bane]
3 new items for Thieves.

Void Pack - [Unknown]
A bunch of items used by the so called "Keeper of the Void".

Young Troll's Gift Pack - [Young Troll]
30 new items including innate abilities, characters and creatures.

Young Troll's Item Pack - [Young Troll]
16 new items.

:: Miscellaneous ::

Avatars Eye - [Lord Delekhan]
This is the eye of an Avatar that can cast Clairvoyance an unlimited amount of times.

Black Opal of Power - [GMAN]
Allows user to cast Lightning Bolts.

Food - [DarkAngel]
A collection of ingredients to put together so your characters can make food.

Gem of Gor'Gokh'gon - [Unknown]
A Gem that grants demonic strength and power, but turns the wearer evil.

Landrin's Special Molitov - [AnKRoss]
When thrown this bottle does 2D20 + 10 damage, casts Command Word "Die" on any target hit as well as causing 1D4 cold damage.

Lightbringer - [Doomlord]
This is protects you from arrows and bullets, when equipped a wall of power surrounds you.

Lucky Rabbit's Foot - [GMAN]
Allows the user to cast Luck.

Skull of the Dead - [GMAN]
Allows user to cast Animate Dead.

Telescope of Clairvoyance - [GMAN]
Allows user to cast Clairvoyance.

:: Musical Instruments ::

Battle Cry - [Lord Delekhan]
This Horn will cause enemies to run in fear unless a save vs. spell is successful. This Horn can only be used by Bards.

Hirsuhnite's Lute - [Lord Delekhan]
This Lute can only be used by Bards and renders the target unconscious for 2 rounds.

Horn of Prometheus - [Lord Delekhan]
This Horn can only be used by Bards and engulfs the target creature in a bathing flame that slowly burns through to the very bone.

Song of the Nyriad - [Lord Delekhan]
This Lute casts Dire Charm and is only usable by Bards.

:: Potions ::

Blood of the Wolf - [GMAN]
Polymorph into wolf as per the innate ability.

Drowkind Potion - [James]
Two potions, one which changes an Elf into a Drow and the other that increases your level by one.

Greater Potion of Healing - [Lord Delekhan]
This enhanced Potion of Healing heals 24 Hit Points.

Potion of Acid Burst - [Lord Delekhan]
This potion will fire acid at an opponent.

Potion of Critical Healing - [GMAN]
Heals up to 27 hit points.

Potion of Fire Shield - [Lord Delekhan]
This is a potion grants the user a protective shield against fire.

Potion of Icy Bolt - [Lord Delekhan]
This potion blasts the target with a bolt of Ice.

Potion of Improved Invisibility - [GMAN]
Potion as per the spell.

Potion of Mirror Image - [GMAN]
Potion as per the spell.

:: Rings ::

Cursed Ring of Wizardry - [Metal1633] **TOTSC**
A Cursed Ring of Wizardry possessed by the spirit of Raistlin.

Divine Ring - [Arundor]
Wearing this ring gives you 4 extra 5th level Priest spells.

Golem's Ring - [Simclass]
This ring is from the Lord of The Rings and gives the wearer Invisibility, it also affects the wearers health though.

Ring of Charm Protection - [Lord Delekhan]
This ring protects the wearer from certain charm spells.

Ring of Cold Immunity - [Arundor]
Gives 100% cold resistance.

Ring of Constitution - [Roach]
Gives the wearer 18 Constitution.

Enhanced Priest's Ring - [Peter]
An enhanced Ring of Holiness.

Enhanced Ring of Wizardry - [James]
This ring quadruples all mage spells up to 9th level.

The Guardian - [Mergwood]
This ring gives +10 AC bonus and Saving Throws and allows the wearer to cast Cure Critical Wounds at will.

Lore Ring - [Waylander]
A ring that raises the wearers Lore by 100.

Master Control Ring - [Rob]
A ring that provides healing abilities from attacks.

Nemmerle's Chill - [Lord Delekhan]
Only usable by characters of Evil alignment this ring provides Protection from Cold.

Ring of the Archbishop - [Lord Delekhan]
Only magic users (Mages and Clerics) can use this ring as it increases Intelligence and Wisdom +4, decreases casting times and the number of memorized spells per level.

Ring of Conduction - [Lord Delekhan]
Only usable by characters of Neutral alignment this ring provides Protection from Electricity.

Ring of Fire - [Trix]
Casts Agannazars Scorcher, Flame Strike and Fireball.

Ring of Fire and Ice - [Lord Delekhan]
This ring gives the wearer 50% resistance to Fire and Cold damage.

Ring of Fire Immunity - [Arundor]
Gives 100% fire resistance.

Ring of Fire Shielding ('Charvirak's Glow') - [Lord Delekhan]
A ring that is only usable by Druids and provides +4 AC bonus and resistance to non-magical weapons.

Ring of Frost - [GMAN]
Gives the wearer the ability to cast Column of Ice.

Ring of Gods - [GMAN]
This ring sets Strength, Dexterity, and Constitution to 19 and allows user to cast Invulnerability and Protection from Normal Missiles.

Ring of Feeblemind - [GMAN]
A cursed ring that looks like a Ring of Wizardry and sets Intelligence and Wisdom to 3.

Ring of the Holy Magi - [Seroki]
Casts Cure Moderate Wounds, Raise Dead, Knock, Invisibility and Charm Person.

Ring of Lightning Immunity - [Arundor]
Gives 100% electrical resistance.

Ring of the Magi - [DarkAngel]
Gives bonus spells and improvements to Lore and Intelligence.

Ring of the Mind - [Arundor]
Whilst wearing the ring enemies will treat you as invisible, even in combat.

Ring of Monster Summoning - [DarkAngel]
This ring allows the wearer to summon monsters and gives bonuses to AC, Lore and Saving Throws.

Ring of Protection +4 AC, +2 Saving Throws - [Lord Delekhan]
This ring lowers the wearer's AC by 4 and improves all Saving Throws by +2.

Ring of Regeneration - [Suryiel]
The wearer of this ring regenerates 2 hit points per round.

Ring of Safety - [Arundor]
This ring will improve all Saving Throws by 5 points.

Ring of Sorcery - [GMAN]
Adds 4 1st, 2nd & 3rd level spells a mage can memorize and sets Intelligence and Wisdom to 19.

Ring of Storms - [bane]
A ring that allows to wearer to cast Lightning. This ring has unlimited charges.

Ring of the Thief - [Arundor]
Wearing this ring provides you with invisibility, infravision and a +3 bonus to dexterity.

Ring of the Troll Magi - [Seroki]
This ring is a must have for any magic user and gives protection from many things and adds seven spells per spell level 1st-9th.

Ring of Truth - [DarkAngel]
Gives bonus Priest spells, improves Hit Points and Saving Throws.

Ring of Wizardry 1st-3rd - [Lord Delekhan]
This ring doubles the amount of 1st to 3rd level spells a Mage may memorize.

Ring of Wizardry 1st-5th - [Lord Delekhan]
This ring doubles the amount of 1st to 5th level spells a Mage may memorize.

Sharga's Bane - [Lord Delekhan]
Only usable by characters of Good alignment this ring provides Protection from Poison.

Signet Ring of the Sukien - [Lord Delekhan]
This ring is only usable by Paladins and gives the wearer +1 AC bonus, +2 Saving Throw bonus and Protection from Petrification.

Thief's Ring of Skill - [Arundor]
Usable only by Thieves this ring give a +40% bonus to all thief skills.

The Unfailing Missiles Deflector - [Roach]
This ring gives the wearer protection from normal missiles.

Vampire Wolf Ring - [Simclass]
This ring summons Vampire Wolves to do your bidding the more people in your party the more that are summoned, it is one Vampire Wolf per member of your party. This can be cast unlimited times.

Warlock's Ring - [Lord Delekhan]
Usable only by Druids, this ring doubles the amount of spells a Druid can memorize from 1st to 6th and also increases Wisdom +1.

:: Tomes & Manuals ::

Manual of Animal Husbandry - [Bad Seed]
3 items to summon different types of animals. This item is only usable by Rangers.

Spellbook of Abjuration - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Abjuration.

Spellbook of Alteration - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Alteration.

Spellbook of Conjuration - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Conjuration.

Spellbook of Divination - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Divination.

Spellbook of Enchantment - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Enchantment.

Spellbook of Illusion - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Illusion.

Spellbook of Invocation - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Invocation

Spellbook of Necromancy - [GMAN] **TOTSC**
Allows user to cast all spells of the school of Necromancy

Spellbook of Dharlome - Vol. I - [GMAN] **TOTSC**
User may learn all 1st level spells.

Spellbook of Dharlome - Vol. II - [GMAN] **TOTSC**
User may learn all 2nd level spells.

Spellbook of Dharlome - Vol. III - [GMAN] **TOTSC**
User may learn all 3rd level spells.

Spellbook of Dharlome - Vol. IV - [GMAN] **TOTSC**
User may learn all 4th level spells.

Spellbook of Dharlome - Vol. V - [GMAN] **TOTSC**
User may learn all 5th level spells.

:: Wands ::

Orb of Power - [Simclass]
This is like a Wand but it can cast 3 spells unlimited times, the spells are Confusion, Blindness and Dire Charm.

Wand of Chain Lightning - [Lord Delekhan]
This wand casts the wizard spell Chain Lightning.

Wand of the Dead - [Lord Delekhan]
This wand casts the spell Animate Dead.

Wand of Domination - [Lord Delekhan]
This wand casts the spell Domination.

Wand of Monster Summoning 4 - [Simclass]
This wand casts the spell Monster Summoning 4, which summons 20 HD of monsters. This can be cast unlimited times.

Wand of Stone Form - [Lord Delekhan]
This wand casts the spells Stone to Flesh and Flesh to Stone.

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